Nothing to see here...yet...


I must admit at this point that I'm feeling a slight sense of frustration. I managed another six thousand words today – I'll well in advance on the alternate history project now, and as writing practice, it is proving extraordinarily effective, but I'm significantly behind on my reading schedule. I've decided to bite the bullet...and drop the schedule, for the moment, instead switching back to what I probably should have done in the first place – go back home to Howard. So tomorrow...you're going to get at least the first part of that Kull retrospective. For I will start with Kull, then work through Conan, before finishing off with this historicals.

I have been getting fascinated lately with the potential for 'historical sword and sorcery'. There have certainly been a few books in the style of lately – Lion of Cairo, for example, which embarrassingly is also on my 'to be read' pile, and some of my favourite Howard works are the historicals such as Cormac Mac Art and Bran Mak Morn. Increasingly I am tempted to play around in that genre for a bit; I certainly have the material I would need on my bookshelves to do a pretty good job of it. Two periods have leapt out at me of late; the Roman Empire and the time of the Norman Conquest. (That Marc Morris book really was excellent.)

So Howard first, then I make the decision, then...hopefully...turn this rhetoric into more positive, practical action.

The Norman Conquest


Three weeks to go until the 'start'...I still have quite a few details to nail down, but some of these I will not anchor probably until I'm a little way into the book. I find that I don't fully get into the heads of my characters until I'm a few chapters in, until I've said their words for a while. So, for the next week/ten days, I'll be pushing full speed ahead with a concentrated spurt of reading. Which means that this blog is going to be largely dedicated to reviews for that time...

I just finished Marc Morris' Norman Conquest. And by just finished, I mean that it arrived yesterday morning and I was falling asleep last night as I turned the final page. It proved to be just that sort of book. I had some previous with Mr. Morris' work; I read his biography of Edward I, 'A Great and Terrible King' a few months ago, and I had been eagerly anticipating this work – I was not disappointed.

By about a hundred pages in I was totally hooked; I must confess that it did feel as if it dragged a little in the earlier stages, but once Duke William was up to full speed the book followed along. I can thoroughly recommend this not just to anyone interested in the period, but also more generally to those planning on writing fantasy fiction; for it provides an excellent feel for political intrigue, really bringing it to life.

And hey, this line, “England was one of their principal hunting grounds, so individuals abducted from the coasts of Devon, Wales or Northumbria might eventually find themselves labouring under a desert sun to construct a caliph's palace, or members of a sultan's harem.”

Yes, at some point I'm going to write that book. Yes, I was tempted for about ten minutes to write that book now

The Complete Book of Villains


Well, it seems I have a little problem...turns out that I've plotted out the opening novels of an epic series. My original plan was to write a pair of books and some novellas featuring the same protagonist, but last night, well...all the plots danced around my head until they resolved themselves into one long story. I wrote a new outline today, and it all shapes together nicely. So I guess I'm writing an epic sword & sorcery series now! Looking that what's selling on Amazon at the moment...that may be no bad thing.

This naturally changes my planning somewhat; I'll be starting this series, then switching over to Alamo, and alternating for a while...based on what people are enjoying reading! If people are reading the books, then I write more of them. It's really as simple as that – Stross's Law of not over-committing to series unless they are finding their audience.

Given that I am now writing a more complicated plot than I had originally thought, I find myself referring to an old, trusted friend – TSR's Complete Book of Villains. Really, this is one of those books that I can recommend as a general rule to anyone creating plots; because it breaks things down in a way I have not seen elsewhere. I'm going to focus on one of the most interesting parts of the books – matrix creation.

Yes, I know, sounds fascinating. But it really gets to the heart of a plot. The book outlines the creation of three matrices, each more involved than the last, each more intricate. The first is a space matrix, for the simplest sort of, well, campaign – but for the purposes of writing a novel, it still works just as well. This is simply eight locations, with distances between, and an order in which they must be reached – so for the simple 'assemble the Macguffin' stuff, it works tolerably well. The second adds the Time element – now there is a deadline, now things are moving about; this I admit is least useful for the purposes I am now putting it.

Where this book shines is the Power Matrix. Create a collection of people or groups, work out what each is looking for, then determine where they all stand in relation to each other. Associate them with locations or not, ally them, have them as blood enemies. New stuff today? Perhaps not. But when this book first came out, it was. Given that this book will probably be found on eBay for a few pounds/dollars, there's really no excuse not to pick it up.

Worldbuilding, Early Stages...


I've been playing and running role-playing games for more than sixteen years; I'm going to go out on a limb here and suggest that a majority of writers in the fantasy and science fiction genre that have started working in the last twenty years has probably a similar background, whether or not they talk about it. My belief is that it provides an excellent arena to hone storytelling skills, so long as the stories you create are not constrained by any specific rules or background. One cannot simply transplant a D&D campaign into a novel whole-cloth. Individual characters, lines of dialogue, story arcs, these are all fair game.

Where I think it proves the most useful, however, is worldbuilding. For my money, the key to any book in the fantasy or SF genre is that it must feel real. Even if it is filled with the most bizarre and fantastic things, then it needs to be internally self-consistent, which goes way beyond simply making sure to keep character and location names straight; it principally means that characters have to act in ways that are logical to the setting. The surest way to make sure that the plot fits the setting, of course, is to make the setting fit the plot; there is a certain element of give and take here.

Which brings me to a little admission; for quite some time, I've been working on my fantasy series; the intention was always two novels and a collection of novellas. With the exception of a couple of the novellas, everything was coming together nicely, but last night I ran into a somewhat unexpected problem. Over the course of five minutes all of the plots tangled together into one coherent storyline. More; it resolved basically all of the problems that I had been having with the separate stories, bits and pieces here and there. So now it appears I'm writing a fantasy trilogy.

This makes the setting more important than ever. I know that I need certain elements to make the plot work in the way I have in my head, I likewise know that I need certain locations for the trilogy; the bulk of it is set in a city-state, which means that I need a land that houses city-states, which in itself implies quite a bit about history and geography. I need enemies internal and external, I need religions that work a certain way...all of it adds up. I'm going to want a map, as well, but that actually comes a lot later in the process. (I've often fallen for the old trap of drawing a map first...what can I say, I like maps!)

Right now I have a Dark Ages-era setting, with a selection of small pocket kingdoms amid the ruins of a once-great Empire. Religions that require blood sacrifices on occasion, specifically when asking favours of the gods, small professional armies and civilian levies as well, a rising merchant class, and an enemy of all of the above. Preferably several, because the land begins in a state of war.

The hardest part here is trying not to give any spoilers. I'll outline my biggest problem and the solution; I knew that the setting begins with the King and Queen (actual titles subject to change) at war, but I needed another Queen that was not involved...and I found the answer from the Vikings. Back in those times, marriages were really just a means of formalising alliances for the most part; the Vikings took advantage of having a foot in both the Pagan and Christian camps by having two wives – one Pagan, one Christian.

Thanks, history. Consider it stolen. 

The Journey Thus Far...


Sorry, Kull has been postponed again. Maybe tomorrow. (Though this is beginning to turn into a running gag...I'll try and get to him. Trouble is I really want to do him proper justice...this might end up as a multi-part. Maybe the weekend.)

I'm rambling. The point is, that this blog now apparently has readers! I know, I was as shocked as you. Well, two of them have pointed out that I have yet to mention the books I already have on sale, and suggested that this should be my top priority. For the benefit of this duo, a quick run-through the four books I have already released...

One False Step is, thus far, my only non-fiction release, and given that it is a history of spaceflights that never happened, it does skirt the boundaries a bit. It covers topics such as the US Army's bid to put a nuclear missile base on the moon, sending astronauts to Venus as early as 1973, and the failed Russian effort to land a man on the moon. Many of these topics have never been properly covered in book form before; so this is a chance to take a look!

Dreams of Ancient Empires is my only fantasy piece released to date; one reader described it to me as a 'good old fashioned romp', another called it 'classic fantasy writing at it's very best' which certainly made me happy that day! My first published attempt at the sword & sorcery genre, this book follows the adventures of Altor, a barbarian warrior, in his bid to place his oldest friend on the throne of his stolen kingdom through the recovery of a long-lost crown...fighting serpent men, pirates and foul sorcery along the way.

I released two books in the 'Logan Winter' series last year also; this is for those of you who enjoy Firefly, the tales of a roguish hero enjoying wine, women and song while looking out for his own skin in as profitable a manner as possible. His first adventure, 'Picture Worth A Thousand Stars' finds him on the trail of a long-lost painting as his partner dies in his arms; his second, 'Malware Blues' sees him sent to rescue a Senator's daughter from a 'hive of scum and villany', but of course, nothing here is as it seems...

One False Step (Amazon US / UK)
Dreams of Ancient Empire (Amazon US / UK)
Picture Worth a Thousand Stars (Amazon US / UK)
Malware Blues (Amazon US / UK)

The Road Less Travelled (Thank Goodness)


I was all set to go over Kull today; had the book down from the shelf and everything...but I ended up taking my Kindle with me on the bus yesterday, and instead found myself reading 'Stealer of Flesh', the first in William King's 'Kormak' series. I'll get the first bit out of the way first – buy it and read it. It's good stuff, and for £2.40 on the Kindle, there's little sense in not buying it!

Now that I've got that out of the way, I can get to actually talking about it! Structurally, the book consists of four novellas, each around 15,000 words or so, which formed the linked story of the warrior belonging to an ancient order (I'm going to be vague here to avoid spoilers) hunting down a stolen artefact, which leads him on a journey across the continent. And here we launch into what I am actually talking about in this post – the author didn't feel the need to burden us with the whole journey.

I was strongly reminded of Brak the Barbarian in this sense; the structure is similar. A connected series of stories obviously taking the protagonist on a long journey, but with stories focusing on the high points, the adventures, rather than forcing us to wade through hundreds of pages of Kormak, Brak, or some other hero sampling the fine dining of a series of taverns, or getting involved in tangent side-quests. This book could easily have been expanded out to double its length in this way; the story would certainly have held up for it.

But as the writer explains in his notes, well worth reading BTW, that wasn't the story he wanted to tell. He wanted to explore his setting in a series of shorter pieces, serving as a good introduction to his world, and to the character. This works, and the story is considerably better for it. Our imaginations fill in the gaps, if such is necessary; often, it isn't. (There is the other point that there is probably room for expansion in the future – if sufficient spaces are left in the storyline, usually there is room to throw in another novella or a few short stories.)

I'm definitely going to be picking up the next two books in this series in the near future; I also plan on going through Brak again shortly, as a part of my run-up. I'd intended to in any case, but reading 'Stealer of Flesh' has put it rather higher up the schedule. Not a bad thing at all, IMO!

I've got 'Seven Princes' to go through next; John Fultz's blog rather sold me on it, so I snagged it from Amazon yesterday. Toss up between that or Kull, but I'm increasingly tempted to save Howard for while I'm actually writing, rather than in the warm-up. Though I have got 'A Means to Freedom' to read shortly (the collected letters between Lovecraft and Howard). Suffice it to say that I'm spoiled for choice.

Elak of Atlantis


So, yesterday I began my background reading, pulling out a book I hadn't read in some time: the Planet Stories edition of Elak of Atlantis.I got this one when I first came out, read it and enjoyed it at the time, but had not read it since, so I only vaguely remembered it. I'm not intending to properly review it – though I will say here and now that I do recommend it – but I will share my impressions of it on a second run through.

It is a glorious mess. It's certainly not in the top bracket of writing, but just as certainly it is a fun read. Howard blended in history from a wide range of different periods, remaking and shaping it to create a world that felt real, that felt as if it just might have existed. Kuttner is perfectly happy to have Vikings launching raids on Atlantis, to have characters swearing to gods from pantheons that probably never interacted, to have the Druids fighting off demons. Today, a lot of people would do the same thing but use fairly transparent renaming; I believe the true art is in using similar ideas and blending them together to create something unique...but there is no denying that on at least some level, Kuttner's Elak does work.

In the course of the five stories recorded in the book, Elak goes from wandering adventurer to ruler of a kingdom; that he was the rightful ruler of that kingdom is almost incidental in a sense, as he still ends up conquering it by the sword. This story is only really told in the first and last stories; in the intervening stories he is engaging in the usual adventurous pursuits, guarding kings, fighting demons and the like.

If I were to give the strongest point of the stories, it would be the effects budget; Kuttner is not afraid to send his hero into a wide variety of mystical planes and other worlds, fighting strange creatures. In this he has obviously been influenced strongly by the weird fiction of the day, which of course went hand-in-hand with the fantasy adventure genre. The addition of a regular sidekick 'comic effect' character is also a strong point. The weakness, I would say, is scope. The world feels the same wherever he goes; one city seems to blend into another, the landscape all feels the same. Though he travels across the continent of Atlantis, it almost feels as if he might have stayed at home in Posideonis.

I'm just starting my warm-up at this point; this seemed like a good place to start. Now, Howard beckons, but not Conan, instead a character I have always had great fondness for – none other than King Kull, exile of Atlantis!

Behold Forgotten Atlantis


“For it is related in our records how once upon a time your State stayed the course of a mighty host, which, starting from a distant point in the Atlantic ocean, was insolently advancing to attack the whole of Europe, and Asia to boot. For the ocean there was at that time navigable; for in front of the mouth which you Greeks call, as you say, 'the pillars of Heracles,' there lay an island which was larger than Libya and Asia together; and it was possible for the travellers of that time to cross from it to the other islands, and from the islands to the whole of the continent over against them which encompasses that veritable ocean. For all that we have here, lying within the mouth of which we speak, is evidently a haven having a narrow entrance; but that yonder is a real ocean, and the land surrounding it may most rightly be called, in the fullest and truest sense, a continent. Now in this island of Atlantis there existed a confederation of kings, of great and marvellous power, which held sway over all the island, and over many other islands also and parts of the continent.”

Thus spake Plato, thousands of years ago, of a great lost civilisation that once warred with his native land. The original account of the Atlantis of 10,000 BC, bereft of all that was added on in later years as parables to warn of the dangers of technology. Every age seems to have developed its old Atlantis, a dark mirror of the fears of its own time; it has ultimately become some sort of ancient technological super-power, which dared tamper with the greatest secrets of science and was ultimately destroyed.

The version of Atlantis that has always fascinated me, however, is an older one; an ancient power that sent its mighty war-fleets to conquer the world, creating a vast empire, before it was destroyed by a great cataclysm; in the final days, Athens led an alliance to bring down the hated Atlantean Empire, before it two was shattered by the cataclysm that created a new Dark Age, one that would last until the Egyptians rose their pyramids, or the Sumerians built their cities.

Naturally, the historian in me must regrettably conclude that Atlantis almost certainly did not exist in anything like that form. Most likely it is a legend stemming from the Heroic Age of Greece, tales of wars against Minoan Crete, or some other seafaring power. It's a time we know too little about; a time when civilisation teetered on the brink of collapse. Nevertheless, the dreamer in me wants to believe in such a time, and such a place.

I presume you see where I am going with this. Atlantis as a starting point for stories isn't exactly new; Kull, after all, was an exile from that land, and Elak's adventures all took place in a version of that continent. Nevertheless, I think that the centuries following the fall of Atlantis, a time when the lights of civilisation are slowly fading throughout the world, where the remaining outposts of knowledge are growing more decadent and depraved...could not be a better time to tell stories of sword and sorcery.

Sword & Sorcery!


After giving this an awful lot of thought, I've leapt to the conclusion that Sword & Sorcery is probably a logical place to start here, but largely for one simple reason...these books will be shorter. Fantasy epics are all well and good – just ask any of the fans of the Wheel of Time or Game of Thrones...or look at the bookshelves of almost any bookstore that carries genre fiction, and you will see them covered in weighty tomes.

And yet. The truth is that these works are in a sense an accident of publishing history. It doesn't cost much more to print a 600-page book than it does a 300-page book, certainly a lot less than double, but you can easily charge more for each book. Excellent news for the publishers, not perhaps such good news for the poor overworked writers having to write 200,000 words where once they were writing 60,000. For 60,000 is more of the sort of length that more traditional fantasy reached; typically the 60-80,000 word length, and often then, it was more collections of short stories than longer works. Howard only wrote one Conan novel, and it was only 255 pages long.

So that's my plan. The next project; in a sense the first project, is three Sword & Sorcery novels, each at about 60-70,000 words, all featuring the same protagonist yet remaining stand-alone. I think that's the key here; rather than having to worry then about stringing together wide-ranging epic adventures, I can concentrate on telling self-contained wide-ranging epic adventures!

For that is the heart of this sort of story; the epic! Grand vistas, long-lost civilisations, decadant, dreaming cities, blood-splattered daggers wielded by beautiful courtesans, daring heroes carving a path through their enemies to wealth and power...getting the idea? Good!

This about answers the 'next three covers' conundrum...because all of them will be filled by these works. (I know I said a couple of days ago that I was going to alternate, but...well, an man can change his mind.) The schedule I will be setting is somewhat demanding; three eleven-day stints of writing with three-day breaks in between. Starting, probably appropriately enough, on April 1st, and concluding on May 17th...which happens to be my birthday! Target for release two weeks apart, probably sometime in June/July...by which time I should be well into Battlecruiser Alamo. (The irony that I'm writing the books in reverse order of covers received does not escape me; nevertheless the covers should all be with me well before then.)

As for the month of March, well that is preparation time. A month to bury myself in books, a month to outline stories, a month to concoct ideas to create a world. I'm not exactly starting from scratch here, but this is as much an exercise in 'getting into the mood' in any case. It's going to be a wild ride!

Making the Call....


So, decision time...I've narrowed down my decision-making to two for my first book – it's either going to be the first of the Battlecruiser Alamo or the first Sword & Sorcery. My reasoning is quite simple; the other two series are going to require some research. I've got the material, but I've got to get through it all, and that's going to take a little time; given that I'm trying to spin myself up to speed again (for I did very little writing in the last three months) I think the best idea is to start with two books where I can concentrate on the craft itself for a bit.

Of course, both of them are going to require significant preparation work as well; given that both of them are intended to be the start of a series, I'll need to put some time into the creation of the worlds, allowing them to support plots other than the initial opening stories. This means writing a 'Series Bible' for both of them. This is a standard tool for series just launching out; some of them diverge wildly from the series that ends up being shown, but that's fine – at this stage they are a starting point to launch from, rather than an anchor dragging you back. As long as they are updated after each book – something I should be able to do as part of the editing process after each book is written – the series will remain consistent.

I figure, with a little background reading – for each series is still going to require some research – getting Battlecruiser Alamo ready for launch will take about a month, the Sword & Sorcery probably about the same, though once all of this work is done...it's done, and I don't have to worry about it again. This is one of the other strong arguments for writing in series, of course; you do an awful lot of the preparation work for the first book, so afterwards you only have to worry about the individual story, rather than creating the setting from scratch. Indeed, likely that the first book will lead to some ideas and plots that hadn't been apparent originally...that's part of the joy of writing!

As to what should go into the bible, I think I've basically got it narrowed down to the following:

  • Major Character Profiles – Personality, Background, Appearance
  • Key Locations – Descriptions, History, Noted Persons
  • History of the Setting
  • Technology (Battlecruiser Alamo)
  • Magic (Sword & Sorcery)
  • Outline of First Book

That's probably going to run to twenty or thirty pages; making sure that it is properly organised is also key. I'm pondering right now whether I should do it as one document or instead use a personal Wiki; I'm sorely tempted for the latter in terms of ease of use, though if I want to do anything else with it, having a document would be considerably easier. Hell, it's the 21st century...wiki it is!

Now all I've got to do is work out which of the two to do first...I've got a pretty full weekend coming up, so I reckon I'll use it for that. Decision by Monday morning, then I start creating!