I'm going to talk about one of my
biggest influences today, probably one of the books that influenced
me the most when I was a kid thinking about science-fiction –
'Spacecraft 2000-2100'. I think I first picked this up in a charity
shop when I was about ten, probably drawn by the startling cover. (At
that point, anything SF was fair game where I was concerned.) The
book consists of a selection of military and civilian spaceships from
the era of the 'Proximan War', a conflict fought between Earth and a
hostile race of aliens living at Proxima Centauri, with the
assistance of allies from Alpha Centauri. What impressed me the most
– aside from the astonishing artwork – was the manner in which
everything was weaved into a cohesive future history.

After that, the worlds begin a slow
recovery process and start to heal the wounds. It isn't covered in
this book, but in a series of future books (that I must confess I
found rather less compelling, but still astonishing) the timeline is
fleshed out to the exploration of the galaxy. There was a second
series of smaller books a couple of years later in a related
timeline, the 'Galactic Encounters' series – there was another
stand-out here that I'm going to get to later, for reasons that will
become apparent when I start talking about aliens...
Beyond the ships themselves, my
favourite part of the book by far was the last section, which almost
seemed like an afterthought – a series of mysterious encounters
with strange alien spaceships across local space. Wrecks on the
planet of Lalande 21185, a mysterious planet at Sirius, odd vessels
drifting into Sol System on the solar winds, that sort of thing. This
is the book that gave me my fascination with local space – I've
always been a lot more interested about the stars that lie close
enough to Sol that realistically we one day might take a look. Never
mind Vulcan or Qo'nos, how about Tau Ceti, Epsilon Eridani, Sigma
Draconis, Barnard's Star, Ross 128...and that
is why Battlecruiser Alamo is focusing on such systems. I've set a
little limitation of around five or six parsecs from Sol as a
reasonable limit – that gives me about a hundred or so stars to
play with, and that really ought to be enough...
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