First of all, I need to apologize for
the paucity of blog posts in the recent past, ever since the
announcement – I will point to the growing progress bar on the
right of the screen as my excuse, but given that I have now passed
the half-way mark, and got through the nightmarish 'second quarter'
which is the most difficult part of any book. The first blush of
enthusiasm is gone, and the second wave of excitement towards the
finish is yet to arrive, and all you have left is hard work and
nervous tension, always a heady mix. Today was extremely difficult, a
critical chapter – first encounter with the villain, hence not much
progress today...but it should get a lot easier.
Writing a tie-in novel has been an
extremely interesting process; it reminds me a little of when I was
writing non-fiction, as I am constantly referring to the books to
look at scenes and ideas. Spells are one example. I'm sure we've all
read, in the past, books where it has been obvious that someone has
cast spells out of the old Player's Handbook – well, in this book,
I wanted to get it right, so
that the character could be created – but not make it obvious.
Which has meant going with some of the more unusual spells, and I
will be very interested to see if people get them all! I read a scene
over with one of my beta readers the day before yesterday, and even
telling him that it was a spell from the book being cast, he had no
idea which one.
The
trick – as I said before – is to write something that follows the
outlines and the precepts without being obvious about it. I've found
myself pulling in bits and pieces from games that I've run over the
years, some of the more cinematic moments. Heck, I actually put
something in that a player pulled in my game on Sunday,
simply because it struck me as an excellent idea and would solve a
little problem I had been facing in a chapter!
The
best thing about writing this tie-in so far? The Bestiary. That has
to be absolute; its the resource I am using most regularly, and it is
a fantastic source of inspiration, both for this and for future
novels in this setting – I'm already looking forward to the next
one, and I haven't even finished this one yet! This is my second
fantasy novel (the first is currently unavailable, something I intend
to sort out at some point in the not-to-distant-future) and it feels
a lot more comfortable to work in. I've been running games for...a
very long time, twenty years, on and off (great, now I feel old) and
it has given me a base familiarity, a resource to draw upon. I have
to face it – when it comes to fantasy, no matter what else I have
read, watched or listened to, D&D is where I am coming from.
As
usual, 'discovery writing' is throwing me some interesting surprises
along the way! I started off with a great, solid concept for an
ending, which I have now totally discarded as something I preferred
occurred to me about a week ago! What's more, the new ending sets up
the sequel, pushing the one I had intended to write out to the third,
or even the fourth book. (Which is nothing unusual. I've about
decided that my original second 'Battlecruiser Alamo' book plot is
not going to happen until 2017
or so. At this rate I'll have beta readers on Mars before I get to
it!)
Wonderful! I'm glad you're finding such inspiration in the Adventures Dark and Deep Bestiary. :-)
ReplyDelete