Well, it's been a little while since I
posted on the blog – I've been down with the flu, and that's sapped
my energy rather. I'd figured that if it was a choice between working
on Triple-Cross or blogging, everyone would be a bit happier if I
pushed on with the book...so that's what I've been doing. I just put
the finishing touches to Chapter 11 this morning, and I'm almost
half-way through right now. Target date for release is the final week
in June, but more on that to follow.
When I started seriously thinking about
writing, I went through a phase – as I'm sure every aspiring author
has – of picking up books on writing. I must have picked up a
couple of dozen at one point, and to be honest, I found a lot of them
rather less than useful. Many of them were excellent at describing
their personal technique, but frankly...I am of the opinion that
generally, every writer needs to find their own style, their own
technique, and that it is this that takes up the majority of the
'million words of crap'. (Sixteen years for me...not counting the two
or three million words I did while employed, but that's another
story...)
However, that doesn't mean all of the
books were useless, far from it; there are a few that have leapt out
as being excellent, and I thought I'd flag them here – now these, I
should highlight, are focused rather tightly on the field in which
I'm working – science-fiction and fantasy action/adventure. Those
working in other genres will likely find them less useful, but there
will certainly be equivalent books to look at. What all of these have
in common is that they discuss rather than direct – instead of
telling you what to do, they discuss the problems of writing and
world-building, focusing on providing ideas
rather than instructions.
I'll
start with an obvious one. If you are writing fantasy, then 'Writing
Fantasy Heroes' belongs on your shelf. It's a collection of essays
focused on, well, writing about fantasy heroes – working in the
epic fantasy, historical, or sword and sorcery genre, and covers a
wide range of issues. It's the sort of book that you can just pick up
and flick through to find something interesting; I must have gone
over my copy four or five times.
A
recent acquisition is the 'Kobold Guide to Worldbuilding', which is
not dissimilar to the first book in form – a collection of essays
on the construction of fantasy settings. Whilst technically this book
is directed at role-playing games, there is so much commonality that
it is, I feel, of equal use to a writer working on creating a new
setting. I have also got the recently published 'Kobold Guide to
Magic', but it is so
recently published that I haven't read it yet!
'How
to Write Action Adventure Novels' is a rather old book, but 90% of it
is still extremely useful. Written by one of the writers of the
serial action/adventure novels that swarmed in the 1970s and 1980s,
it goes into the nitty-gritty of plotting, outlining and the nature
of the form, largely through the use of examples drawn from the
genre. I've found this one useful, and I think it would be of use for
anyone working in this field – I wish I'd read this book ten years
ago, I'll put it that way.
'What
Kings Ate and Wizards Drank' is another one of those books that
provides the grit to a fantasy setting, that little touch of realism
that grounds a setting. I found this an excellent read for the
addition of detail, and it's going to be something I consult a lot
the next time I write fantasy, I can assure you! Definitely one for
the shelves.
Only a
few months ago, not even that, I finally got my hands on a copy of
Lin Carter's Imaginary Worlds. This really needs reprinting, because
after I finished reading it...darn it, it made me want to sit down
and write. His 'Look Behind the Lord of the Rings' is good as well –
not for the coverage of the trilogy as much of the discussion of what
preceded it. These are long out of print, of course, but definitely
recommended.
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