Battle of Hercules is Out!


After more than a decade, Lieutenant-Captain Marshall is finally on the trail of his long-lost father, and takes the greatest risk of his career in leading the Battlecruiser Alamo and its crew deep into the territory of the sinister Cabal. Their mission: To retrieve Marshall's father, and recover his ship, the Battlecruiser Hercules, as well as the vital information it contains – information that could be the key to defeating the Cabal. Some secrets, however, are only obtained at a great price...

EVE Online Trial: Day 3

And...it worked! I made back quite a bit more than I spent, even counting buying the remainder of the materials on the market instead of mining them, so I ended up with a pretty decent profit out of the deal. Naturally, the first thing I did when I logged on this morning was to see if there was any isogen for sale...and there was, so someone else has obviously done it, or I got lucky, or something like that. Nevertheless, I feel quite a sense of achievement!

Pretty short one today; I only managed to get up to completing the fourth exploration mission...largely because I spent more than an hour cocking up the third several times before I worked out what I was doing wrong. Sigh. Going to the Salute wargames meet tomorrow, so I want to get an early night. And god, those probes are fiddly.

EVE Online Trial: Day 2

Today almost ended up being the 'first day I skipped playing', but the stars finally aligned to permit me to log back in again – I wanted to complete at least one more set of the tutorials today – I fancied taking a crack at industry. Now here's the interesting thing. Had someone asked me going in what I would have found more interesting, combat would have been fairly high on my list...and yet, I've found the industry missions a lot more fun, somehow! Right down to 'cheating' my way through one of the missions by simply buying an item rather than manufacturing it – I figure that it is built in, but it felt great fun doing it.

This should really have been no surprise to me, I suppose. When I played Elite, it was always the trading that fascinated me – though not as an end in itself, I just wanted to get better and better ships. (Who didn't!) This has even greater potential...and I have a feeling that I'm going to end up going the industrial magnate route in this game, rather than the hot-rod combat jockey. My plan remains naturally to be sensible and complete all of the tutorials before I make any final decision, but I have a feeling that mining is going to be a significant part of the rest of my trial period...and the fact that I've started training Mining 4 is no coincidence.

I've always been a big fan of Poul Anderson's Polesotechnic League, the traders pioneering new markets, finding new things to exploit, and that style of play certainly feels possible in EVE – especially since I don't intend to loiter around as a highsec miner for too long, just enough to build up a decent little grub stake and get more of a feel for how things work. And yes, the fact that I am now beginning to work out how I'd like my character to go – and installed EVEMon this morning – should tell you a little bit about whether or not I'm going to upgrade.

There's a great feel to this game, and I rather like the low-intensity feel it has. I can switch back to the browser for a bit, do a bit of work, then click back to monitor how everything is going, let the ship fly itself for long hauls. (If there's a word processor built in somewhere, I'm sold.) This really is the Elite I dreamed about when I was a kid, isn't it...

Speaking of the industry missions – I liked them more than the combat ones. There I struggled really to engage with what was behind it, I felt it a bit like a point and click exercise – here I got the feeling that I actually was flying around to earn a buck – and again, the ability to 'trick' out of one of the missions by hitting the markets is an excellent feature, it really felt like I had a say in how things were going to evolve.

Then, it came to the last mission. This required the construction of a frigate from blueprints, and I decided – being a very lazy man – not to bother going out and mining for the materials, instead buying them on the open market. I realized quite quickly that I was going to make a loss on the deal...but what the hell, I figured I'd go for it. Then I found that one element – isogen – wasn't available on the station. Not a scrap. This was a bit annoying, I'd have to go elsewhere to buy it, drag it back, then build it.

At that point, I realized something. I wasn't the only newbie here, and I wasn't the only person who would be wanting to buy their way to easy victory. Instead of just buying as much isogen as I needed, I filled my cargo holds, I think spending about a million ISK, and took the lot back home. After using what I needed, I put the rest up on sale...and it's too early to see whether it worked or not, whether I made a profit on the deal or not, but this has sold me on the game more than anything else so far. I saw an opportunity to make some ISK, and I went for it. No-one suggested it, the game didn't prompt it. Whether I make any money out of this or not...this is excellent stuff.


EVE Online Trial: Day One

Today I did something that a lot of my friends have spent long hours advising me against – likely because they were hoping at some point in the future to see me again – I signed up for a twenty-one day trial of EVE Online. (The usual is fourteen, but if someone refers you, you receive an additional seven days.) I'm going on holiday in a couple of weeks, so my plan is essentially to play for the days until I go away, then see how much I'm enjoying it – and if I am, then I'll subscribe when I return. I'll reassure everyone now that this isn't going to affect my writing...

Anyway, given all that, and given my totally woeful record with this blog, I figured that I might chronicle these ten days of the trial, and discuss my impressions. What attracted me to this game was quite simple – from everything I've heard, it sounds like an MMO version of Elite...and I played that game to death when it came out. Well, technically I played Frontier: Elite II to death, but I loved that game, and I still occasionally get lost in it even today. The 'real stars close to Earth' of that game was a definite inspiration for the Triplanetary setting.

About the only thing that was missing was, of course, other players! The idea that you might play a game such as that against other people was totally alien in those days – the internet was still so new, so undeveloped, that the capability didn't really exist. Yes, there were MUDs, but graphical on-line multiplay was still nascent at best. This...EVE looks to solve, and I'm eager to see if it is going to live up to that promise.

Obviously, I'm going to do this one my the book. The plan is to complete all the tutorial mission chains first, learn the ropes, and see what appeals to me in a longer-term context, though I admit that the idea of exploration has a certain appeal. I managed to stumble through the 'here are the controls' missions, and primarily I sat back and admired the view – and it was beautiful. That's one of the reasons exploration sounds promising – there looks to be an awful lot to see.

I knew, however, from my reading of blogs associated with the game, that whatever path I ended up choosing, combat was going to be something I needed to learn, so I opted to start with the military missions first, and over the course of about three hours, I completed the first ten missions in the event chain. If I was to make a criticism, it would be that they had a real feel of 'tutorial' about them, and didn't really draw me into the setting and the world at all. It was very much 'this tells you how the guns work', and I think they could do better. At one point, it looked as if I was going to be offered a choice to join a pirate faction, and I thought that might be interesting...but at no point was I permitted to deviate. If I was to make a suggestion...you belong to an NPC Corporation at the start of the game anyway. Don't start as a government agent, start working for a smaller corporation, fighting against another...and yes, give the chance to betray.

I'm going to try the mining missions next, hopefully earn a little more money, then the exploration ones – I've queued some of those skills for tomorrow. That's another thing, actually...a lot of the equipment I was given as 'rewards' in the combat missions – and on one occasion, something I supposedly had to use in a mission – my character didn't know how to use. I had to buy the relevant skills. My view would be that giving skills instead of equipment – skill books, anyway – would seem more logical storywise.

Let me not say that I didn't have fun, though, I did. Though I begin to see some hints of where the sharp learning curve is going to come in. Hopefully the other tutorial runs will give me a stronger idea of where I want to go with my 'character'. And no, I'm not going to tell you who it is, though if the 'Triplanetary Fleet' turns up as a Corporation....

The draft of Battle of Hercules is finished!

I can now at last report that I have finished the draft of 'Battle of Hercules', the sixth book in the Battlecruiser Alamo series. This was a tough one – but finally it is out to the beta readers. I expect to have this one on sale on around April 26th, fingers crossed...